Description

StoryTime is made out of a Angular framework with a cloud service attached called Firebase. It is a no-SQL database that is really fast for storing & retrieving data. This can be used in most RPG style games. It keeps tracks of data like for example dialogues, items and quests. It also provides a connection to Unity3D and Unreal engine 4 (WIP).

  • 1st September, 2020 - (16 weeks)
  • Data management, game
  • App/Game
  • Tool Programmer
  • Windows 10
  • 1 Programmer

My work for StoryTime so far

Currently I have made a connection in Unity to the web app to gather dialogues and quests. As for the client side app I have several things the user can do. For starters the user can create, delete & update projects, tables and data. He or she can invite users to their projects. I have user permissions per projects and tables. I also have revisions and undo for when the user changes any data. For the future roadmap I want to add a character system, events and a node editor.

Most of the things are already included in Kari, a management game, which is also based on StoryTime, but I made some major improvements to the system.

work
work

Picking stories for the NPC

work
work
work

More about me? Contact me

Do not hesitate and view my cv.

View Curriculum Vitae